NOTICE

Rooms

SHERLOCK 2: LONDON CASE

SHERLOCK 2: LONDON CASE

2-8 players; $30pp

Although being world's NO. 1 detective, Sherlock Holmes seems to be in trouble this time.,One day, he receives an unexpected letter with information about a massive explosion to take place in London from a mysterious benefactor. Once again, Sherlock needs to save his city from peril.

Difficulty: Hard

As a terror threat approaches London, it will be up to you as Sherlock to infiltrate the organisation and save the day.

DEEP SPACE

DEEP SPACE

2-8 players; $30pp

Coming soon!

Difficulty: Easy-Medium

As your crew is about to head back to earth the ship has lost power. Your captain needs your help to get everyone home.

TBA

TBA

?-? players; $??pp

Coming Soon!

Difficulty: Hardest

THE INNOCENT

THE INNOCENT

2-8 players; $30pp

Coming soon!

Difficulty: Medium-Hard

You’ve been framed for a crime and now imprisoned. The Warden seems to be involved. You’ll have to break into his office to prove you are Innocent.

CONTACT US

mystic_clue_map

OPENING HOURS

Monday         3:00pm-8:30pm
Tuesday         Closed
Wednesday   3:00pm-8:30pm
Thursday       3:00pm-8:30pm
Friday             1:00pm-11:00pm
Saturday        9:00am- 1100pm
Sunday           9:00am- 11:00pm

LOCATION

Unit 7/ 1451 Albany Highway
Cannington, Western Australia 6107

EMAIL

mystic.clue@gmail.com

PHONE

(08) 6113 1409

ABOUT US

Mystic Clue is the first real-version Room-Escape game in Perth. Normally, you and your friends will be put inside a room, there will be a clear story line and you will follow clues and solve puzzles. At Mystic Clue, there is more!

All the designs are specially made for Australians. We collect customers’ feedback and continually update rooms. There are many interesting and special equipment.

Our unique shop contains several rooms with different themes and designs; this will make your experience more amusing and diverse. The clues, puzzles, hiding facilities, and covered prizes are integrated with high-technology, physical mechanism, and even architecture. With enough team-work and common knowledge, you will break out of the rooms!

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