You have learned that the city's newly rebuilt gas lines are in fact a deadly weapon in the hands of a madman, intent on spreading terror throughout the world. Intelligence recovered from inside his inner crew reveal the only way to stop him is locked inside his highly secure vault. You and your team of special agents have just one hour within his secret headquarters to crack into his vault and stop his sinister plan before it destroys the city.
Players: 2 - 6
Difficulty: Beginner - Intermediate
Recommended Age: 7+
You and your crew have been searching for life on Mars after intercepting a mysterious communication. After years on the red planet’s surface, you have managed to safely secure what seems like a plant based specimen. On the return trip home your ship takes severe damage and has lost power! You and your crew must bring the ship back online and restore power within one hour before the specimen dies in its cryogenic canister and the mission is deemed a failure.
SHERLOCK 2: LONDON CASE
Players: 2 - 8
Recommended Age: 16+
The year is 1900 and whispers circulate in the innermost circles about a mysterious criminal organisation having infiltrated the highest levels of London. It’s up to Sherlock and his team of detectives to deploy their special set of skills, outsmart the threat and save the free world. Do you have what it takes to learn who’s pulling the strings and bring them to justice?
Players: 2 - 8
Difficulty: Intermediate - Advanced
Recommended Age: 14+
You are a victim of being at the wrong place at the wrong time and are sentenced to prison for a crime you did not commit. During your first meeting, the warden strongly hints that he’s the mastermind behind you being framed. It’s time to take control of your own freedom and prove you are innocent.